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Unreal Blockout
I was in a team of 3 and created the simple level blockouts for 2 parkour levels.


In a group project, I was assigned as the level blockout creator.
I spent time with the group in sessions designing a rough layout for the 2 basic levels of our game. We decided that for our game, we would make a sort of river and forest based game. I used several tools including a whiteboard for drawing and an online interactive board to store all ideas and references. Using these, I created the landscape and river. I then created a very nice blockout of the world before realising I had created it in the wrong version. This taught me about the importance of version control. I tried to import it over as shown below but decided it was best to just restart fully.
While this project didn't teach me how to use blueprints or any game mechanics, it allowed me to become comfortable and used to Unreal Engine and its navigation. In later modules in my university, i was able to build on my unreal project and learn how to implement blueprints and other functionality to my projects.



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